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Professional Software Developer,
Indie Game Developer,
Relentless Tinkerer

Please enjoy these samples of my personal projects.

Using Unreal Engine's particle system, Niagara, to create a novel visualization mechanic that is reminicent of echolocation. Information about surfaces is conveyed through position, size and color that is surprisingly intuitive to the player.

Rendering out pixel art textures and normals maps using Blender for real-time lighting in 2D games.